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- Data/Recent
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- New Program Reviews
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-
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- Welcome to this month's review sections. Here are some of the new
- additions to the Mushroom PD library Mushroom disk section, as well as
- a couple of older reviews. We have new programs from Paul Burkey, Asa
- Margetts, as well as myself. None of the reviews of my programs were
- written by me, so I can't rig the review and say it is the best
- program to buy. I have decided to let others criticize my work for
- now. The games we shall be reviewing today are :
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-
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- Contentious by A. Margetts - Review by A. Kellett - Page 4
- Emotional Conflict by A. Margetts - Review by A. Kellett - Page 6
- Jelly Othelly by P. Burkey - Review by A. Kellett - Page 16
- MMPlay by A. Kellett - Review by A. Margetts - Page 8
- Sneech by P. Burkey - Review by A. Kellett - Page 26
- Twinz PRO by A. Kellett - Review by P. Gumsley - Page 19
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- Some of the above reviews contain screenshots within the review.
- When the picture has finished drawing, press the left mouse button to
- return the mouse pointer and the reader options. If the screen is
- bigger than the reader screen, then the bottom bit of the picture will
- be "Chopped off" to retain the NTSC form.
-
- If a screenshot is going to be shown, it will be loaded from the disk
- and drawn on the screen. In order for you to get the system back,
- press the left mouse button, when you have finished looking at the
- image, so the computer can cut it and return back to the reader.
-
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- Have you done a review of a recent AMOS game, or has someone reviewed
- one of your games, and you would like it entered here? If the answer
- is yes, then why not send it in to me at the Mushroom PD address so
- that I can include it in the next edition. If you want me to review
- your game, then send me a working copy. Please state if it is
- shareware or not, to determine wether I can put it in the library.
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- [Andrew "Mushroom" Kellett]
-
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- New Review
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- Game - Contentious
- Author - Asa Margetts
- Format - Hunt down and kill opponent
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- Available from - Saddletramps PD
- Compatability - Any Amiga with 1Mb of RAM.
-
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- Contentious is the latest game to come from Asa, and his first to
- become licenseware. The game is extremely simple - hunt down the
- opponent and shoot him dead. The game is for 2 players only, and you
- play a dude who has to wander around a small maze looking for the
- other player, who is also looking for you.
-
- On the way around, you can collect various weapons, which can do
- anything from increase the size of your bullets, to add speed to your
- shot, as well as shoot through the walls to hit the opponent. The
- gamescreen is split into 2 halves, and both screens scroll rather
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- well, and will both update the sprites rather well when they appear
- on the opponents screen, which looks rather confusing when you are
- trying to concentrate on a particular screen, when the above is doing
- exactly the same.
-
- To top it all off, you also receive a special level-editor in the
- program, in which you can design your own mazes, and save them to the
- disk for future use. There is a whole array of different kinds of
- walls and barriers to choose from to try and outsmart your opponent.
- You can even design your own player, and save that to the disk.
-
- This game is very typical of one of Asa's programs, taking oodles
- of space on the disk even when crunched, yet there appears to be
- nothing in the actual program that should be the length on the disk.
- The program runs very fast, and an updated version is already
- underway, with a whole new array of weapons and new playing tactics.
-
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- Overall rating - 7 out of 10
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- Screenshots/Contentious
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- New Review
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- Game - Emotional Conflict
- Author - Asa Margetts
- Format - Graphic Adventure
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- Available from - Mushroom PD (Disk No. 44)
- Compatibility - Any Amiga with 1Mb of RAM
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- This is the 3rd in the series of graphical adventures by Asa, if
- my memory serves me correctly. In this game, I supplied him with the
- plot, although he changed the original idea slightly.
-
- The objective of this small PD game is to try and capture a
- bad-ass renegade by the name of Mutant Mickey, and retrieve an
- invaluable golden coin he has stolen from a museum. The game is played
- with the mouse, as is all of the graphic adventures written by Asa,
- and basically, you just click on the screen at what you want, and all
- actions are automatically performed.
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- There is some thinking involved however, such as where you get a
- particular key from, or how to recover a map. The game itself is
- actually quite small, which is hardly surprising for one-disk freeware
- production. The games he did after this have got slightly bigger in
- length, and also have more of a variety of puzzles to try and solve.
-
- Graphics wise, the game is very good. You can tell the artwork of
- Asa a mile off by the way he draws his cartoon images, as he has a
- character font of his own. Have YOU ever seen your mom with a yellow
- face? or maybe a paranoid scitzafrenic with a purple face? Well, there
- you have it.
-
- This is a puzzle game which should keep you going for a couple of
- hours. The entire game was made into a programming diary, and featured
- in WAC (the Whitby AMOS Club magazine) and covers all areas of writing
- these kind of games. For more information on this, Contact P. Gumsley.
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- Overall rating - 8 out of 10
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- MMPlay Review
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- Coded by - Andrew "Mushroom" Kellett
- Reviewed by - Asa Margetts
- Type of Program - Music Player
- Module types supported - AMOS Music banks, Tracker modules, and
- OctaMED on the registered version.
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- Minimum requirements - Amiga 500 with 1/2Mb of RAM and upwards
- Available from Mushroom PD (Utils disk No. 58)
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- Okay, this is a music module player, a utility coded in Amos
- Professional with no extra extensions.
-
- The first thing that strikes you upon loading the program is that it
- uses full Intuition (E.g. a CLI like Interface) which for Amos is
- unusual and bloody difficult to do (with no command extensions!).
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- Anyone who has seen the program MultiRipper will notice a resemblance
- in the presentation. MMPlay will support many types of music module:
- Noise Tracker, Sound Tracker, ProTracker, Amos Banks and the registered
- version also supports OctaMED modules. There are many available options
- which aren't really necessary, but useful none the less. Some of the
- extra features include: Displaying ASCII within the memory, being able
- to search the memory for certain ASCII keywords, typing an ASCII file
- from disk to screen, creating directories and resaving your loaded
- modules to new locations.
-
- There are other options that will allow you to customise MMPlay to
- your own liking. These preferences will be stored to disk and be loaded
- in every time you run MMPlay. You can even adapt the coordinates of
- the Window size displayed on screen (Shows attention to detail!).
-
- A more original option is being able to set Preset modules, therefore
- allowing you to load in more then one module at a time and storing them
- until you wish them to be played. Another option which I really like is
- the built in ScreenSaver! Very original for a music player. Draws a
- series of lines on screen and moves them around creating artistic
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- patterns! As you can imagine Andrew Kellett has obviously tried to
- make this as original as possible by adding options that no other module
- player has.
-
- Loading and playing a module from disk couldn't be easier. The program
- automatically detects what type of module it is and plays it, so all
- you have to do is type "Load" followed by the path and name of the
- module. The program will display the modules internal name and size.
-
- Certain commands such as "Dir" and "Type" require the C: commands to
- be in the C: of the boot disk or hard disk as it calls and executes
- them from within the program.
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- Presentation wise, this program is near perfect for a CLI based utility.
- Text is not just one boring colour, but uses all four of the Workbenches
- colours (Standard Amiga). As the program supports the Operating System,
- it obviously and happily Multitasks along side your Workbench, so
- permits you to listen to your favourite module at the same time as
- painting on DPaint. You can switch back to MMPlay any time and change
- modules simply and easily.
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- If you are an experienced AMOS user, you will know that AMOS takes a
- lot of processor time even when it is dormant - not MMPlay ! You can
- run any other utility whilst it is running, and not lose ANY processor
- time. You can even powerpack files whilst it is running !!
-
- As with all programs however, there are minor problems or downsides to
- things.
-
- The program commands are displayed on screen by entering "Help" or more
- simply "?". During the use of the program, you'll find you have to do
- this quite often, so it may have been a better idea to let the user just
- tap the "Help" key.
-
- If you're like me and have loads of modules scattered on many disks and
- you want to search each and every one of them for a certain module, then
- you'll find this rather time consuming as you'll have to keep entering
- the command "Dir (Path)" each time. A requester would have been a lot
- easier to search disks and a lot quicker to load in the actual modules
- too. However, in the registered version, he has entered a file
- requester to load in music modules, as well as setting up preset
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- modules. See what a bit of nagging can do !!
-
- The program is infact shareware with a couple of features diabled such
- as the OctaMED module option and a few other useful options are also
- disabled. However, for the small sum of £2.00, Good old Mushroom will
- send you the full version with your name encrypted and all options
- enabled. He'll also listen to any comments or improvements you'd like
- him to make to the program.
-
- This isn't another boring old module player, but one with attention to
- detail and has some very nice options (Got the point yet?), it was well
- written and for the money, it is worth every penny. I thank you all!
-
- A GUI version is currently being coded, and many requests from
- previous registered users have been implemented, and a demonstration
- version is available when you register, and you will also receive the
- full GUI version. Not bad value for money, methinks !!
-
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- And the scores on the doors:
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- Conclusion: A decent music module player, well worth buying if
- you have a collection of music modules and require
- a steady multitasking music player.
-
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- Coding Ability: How well was it coded? 92%
- Ease of Use: Is it user-friendly? 81%
- Features: What options does it support? 89%
- Presentation: Does it look good? 87%
- Value for Money: Is it well priced? 93%
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- Overall: A little (in size) but big in value
- program: 89%
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- Jelly Othelly
- ~~~~~~~~~~~~~
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- Written by Paul Burkey (C) Daisy Software
- Price - £5.00
-
- Reviewed by Andrew "Mushroom" Kellett
- Available from - Paul Burkey
-
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- Demo available from Mushroom PD (Disk No. 1)
- along with other Paul Burkey demo's
-
- û
- Jelly Othelly. Bit of an odd name this for a game, but the game is
- exceptional. It is based on the classic "Othello" game, and you must
- try and outwit the computer opponent by placing a jelly dow, and
- trying to capture the opponents jelly's.
-
- Paul has certainly changed the whole outlook of the classic
- Othello game here, by implememnting lot's of comical manouvers into
- the game, including a highly entertaining system of performing your
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- move. You can play at either 1 or 2 players on this game, and you can
- also choose the computer opponents difficulty level, ranging from
- simps, right through to damn near impossible. As you play the game on
- the difficulty levels, you can see the different ways the computer
- works out it's moves.
-
- Each time you go to play a move, your "Jelly", which replaces the
- traditional black and white tiles, is squeezed out of a tube onto a
- spoon, which you then move around with the mouse. Lot's of detail has
- been added here, including the jelly that blinks at you as it is sat
- on the spoon. When you go to place your actual tile, the spoon tilts
- and launces the jelly at the wall, splatting it into the playing tile,
- and transferring any of the opponents tiles in your path of the move
- into your colour. Plus, the more tiles you win off the opponent, the
- computer will make a totally wild and outrageous sound effect, ranging
- from the simple "Splat" sound if you get one or two tiles, to a wierd
- rhino call, and several other wild and wonderfull sound effects if you
- get over 5. The more you win, the wilder they get.
-
- This goes on until all the spaces on the board have been taken up,
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- and the computer then counts all the colours and decides a winner.
- There are several different board layouts in the full version, with
- just the traditional Othello board on the demo version.
-
- For this game, I would definately give the graphics a good nine
- out of ten, and the same goes for the sound effects, as there are some
- crazy sounds genarated the more tiles you win off the other player.
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- Overall rating - 9 out of 10
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- Twinz Pro V3.39
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-
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- by Andrew "Mushroom" Kellett
- (C) Kellett productions Ltd. 1995
-
- Review by Paul Gumsley
-
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- Demo available from Mushroom PD (Disk No. 47)
- Compatability - Any Amiga with 1Mb of RAM.
-
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- What is Twinz?
- --------------
-
- Twinz is very similar to the old "Pairs" game, in which you must
- uncover 2 tiles at a time from a grid. If the tiles match, then they
- will stay where they are. If they are non-matched, they are to be
- turned back over, and you must choose another 2 tiles, bearing in mind
- where any other cards are that you have turned over, so that you can
- go back to them.
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- The round is then completed when all the cards have been turned over
- and then the computer goes on to the next round.
-
- Playing the game.
- -----------------
-
- Like we mentioned earlier, the idea of the game is to match up two
- identicle pairs of objects in the alloted time and moves. Every time
- you match up a pair of tiles, you will gain 3 extra moves,
- as well as 5 seconds extra time, plus a small addition to your score,
- depending on your skill level. If you run out of time or moves,
- then it is game over. If you manage complete the round, then you go
- onto one of the 2 bonus rounds in the game. The game structure is not
- difficult to master but it's all a question of remembering where you
- last saw that matching pair.
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- The bonus round.
- ----------------
-
- Well the bonus round is to be blunt a bugger. Some of the pairs are
- all the same at first glance. But looking again quickly you discover
- that there are indifferences to the tiles. Tiles such as different
- coloured cirlces, coloured electrical resistors are amonst the tiles
- featured. I actually found myself leaving the the bonus rounds as i
- thought they were off putting. Others will disagree with me but thats
- life.
-
- Features.
- ---------
-
- There are 5 different tile sets in the game ranging from Aliens,
- Letters + Numbers, People and others. So there is a few tiles to
- choose from if you get bored of seeing the same old tiles game after
- game.
-
- Other features include upto 3 difficult settings. Namby Pamby, medium
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- and Difficult. The other option is to choose whether you require the
- SFX on or off. Basic, but functional features for a basic but
- challenging game.
-
- Conclusion.
- -----------
-
- Well i have seen some of Andrew's work before and i can say that his
- programming technique is improving with each program he does. This is
- a very well programmed game indeed. It does not pocess stunning
- graphics or a thumping rock music track, but what it does have if
- instant appeal. It's a simple, no fuss game that you can play as soon
- as you press your mouse button. A very good game.
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- Graphics 7 Clear and functional. Just what we need really.
- Sound 6 Annoying count down drone and decent effects.
- Gameplay 8 Nice and easy to play that will get you going quicly.
- Lastability 7 Can get boring after a long playing session. Have a
- break every so often.
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- Overall 8 A well programmed think'ers that will kepp everyone
- quite for a while.
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- STOP PRESS! STOP PRESS! STOP PRESS! STOP PRESS! STOP PRESS! STOP PRESS
-
- ù
- Just as we were going to press, Andrew Kellett sent in these
- ammendments to Twinz. These make the game a lot more playable and less
- annoying. I increase the overall mark to 9 out of 10.
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- * In the old demo, the computer made a sound telling you what bonus you
- got. It was hard to work out what it was with no sound, so now a box
- flies across the screen giving the name of the bonus.
-
- * The size of the playing board now increases and decreases depending
- on the difficulty of gameplay which you choose.
-
- * Lots more bonus levels !!! I have made one out of eyes and it is even
- more difficult than the resistor level !!!
-
- * You can now choose between music and FX when you are playing.
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- * A hell of a lot more boards, although I am struggling a bit to make
- new levels than the ones already done. The old levels have lots
- more tiles added on to them.
-
- * I have removed the rather annoying moves system, allowing you to do
- any number of moves in the time limit you have.
-
- * Basically, an overall better-looking and smoother running engine.
- Improved speed factors are the score and time bars, to minimize the
- amount of time taken to draw. The program has been genarally
- smartened up graphics wise, with 3D vectors popping up now and
- then, and the ENTIRE program has been re-written from scratch, with
- ideas from registered users included.
-
- * If you are already a registered user of any of Andrew's games or
- utilities, you can pick the full version of this game up for 3
- pounds, instead of the regular 5 pounds register price.
-
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- New Review
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- Game - Sneech
- Price - £5
- Available from - Paul Burkey
- þ
- (Demo available on Mushroom disk No. 1)
-
- Reviewed by Andrew "Mushroom" Kellett
-
- ú
- Sneech has to be the best game that has come out of Paul Burkey's
- Amiga. It is known everywhere in the AMOS world, and has even
- appearead on several coverdisks.
-
- Paul took a very basic idea, and transformed it into one of the
- most addictive games to date. In this case, he took the traditional
- "Worms" style game, you remember the ones, where you have to crawl
- around the screen, collecting the dots, and trying not to crash into
- the other player, or yourself. Well, Paul has certainly given this
- traditional game a bit of a flare.
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- He has added many, many new weapons and ideas to the game, to make
- it much more challenging. For starters, you can have up to 8 computer
- players on-screen at the same time, chasing after all the goodies that
- are around. You can also play as "Teams" to try and kill the
- opponent's team. When you start a game, you get 1,000 pounds, which
- you can go into the shop and buy all sorts of possible weapons, which
- you can use to help beat the opponent. These include speed boosters,
- extra size, shields, bomb deflectors, stunners, bombs, auto-turn, as
- well as loads more. As you progress through the game, you can win
- money, as well as gain interest on what you have already got. If you
- start to run a bit low on cash, you can take out a player loan from
- the bank, but you must pay it back with interest.
-
- Each game starts off the same, in an empty arena. Every so often,
- dots start appearing. If you collect a black dot, you will increase
- your speed slightly for a while. If you collect a white dot, your
- snake will grow slightly (if you are not using auto-grow). You can
- also collect various different amounts of cash which keep appearing
- now and then, as well as new weapons, such as bombs, stunners, and my
- favourite, the virus, which slowly kills you when you collect it, and
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- to get rid of it, you must pass it on to another player before you run
- out of body segments. Blocks also start appearing, which reduce the
- length of your snake when you crash into them. If you have auto-turn,
- then the computer will steer your snake out of any situations where
- you can lose size, unless there is no possible way out.
-
- You can use your bombs etc. straight away by colliding into the
- player who you wish to harm. If he/she has any kind of shields or
- deflectors, your bombs could prove to be useless, but if they work,
- you will blow a hole in the middle of the players snake. Stunners
- temporarily halt the players snake in one spot. Ideal for stealing
- lot's of on-screen bonus's.
-
- When the time runs out, you must make your way to the exit. The
- first in is the winner, and takes most cash awarded for the win. If
- you don't get inside the exit fast, you will die.
-
- Every so often, a random arena crops up, which places certain
- objects in certain places to make your job a lot harder. These range
- from blocks strategically placed on the screen, to whole areas of the
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- screen being cordened off. Sometimes, the only way around the screen
- is to use the side doors.
-
- Sneech has had a lot of detail added to it, including lot's of
- different high score tables, for things like biggest worm made, and
- most money collected, plus lot's more. You can even change the colour
- and skill level of your worm, to loads of different possibilities.
- This is one game I definately recommend to everyone.
-
- ý
- Overall rating - 9 out of 10
-
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- A demo version of Sneech is available from the library, along with
- several other of Paul Burkey's programs. Look under Mushroom disk 1
- for more information.
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- EOF
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